Thursday, 26 May 2016

Adding A Projector To The Table

I recently moved from playing a homebrew campaign over to planning Prices of the Apocalypse. This presented a real challenge for me. The module contains numerous very large dungeons. Many of which have very unique designs that I wouldn't be able to replicate with my current module dungeon setup. I could of course build each dungeon. But the number of dungeons required and time the players are expected to spend in each dungeon means our game would take years.

I therefore started investigating alternatives for getting the digital maps represented on the table.

Obviously printing was my first thought. It's a viable solution and something that I have done previously. Simply print the map off and play on that. But ink gets expensive and printing a new map every session gets tiresome. Storage of those maps becomes a pain.

So I started looking into a VTT solution.

I've seen some great projects online where people have built tables and built TV's into them. I really wanted a BIG solution though and big TVs are expensive.

So I started looking at projectors. I picked up a second hand one from an office sale and have managed to get a "workable" solution. I'm far from happy yet but it is playable.


I tried aiming the projector directly onto the table and using keystone correction to correct the image. That didn't work and I wasn't happy with the size of the image on the table. The distance from the projector to the table was simply too short for the throw distance of the projector.


As such I stole a mirror from the missus and developed the overly dangerous configuration you see above. This resulted in a much more acceptable output. With this I have displayed some usable images to the tables.



The outstanding problem is the shadows thrown by models on the tables. I really need to find a way to direct the image from above the table instead of the side. We have plans to try out the head of an overhead projector to see if that can increase the size of the image while also directing the output from directly above the table.

Here's some more examples of the current output. The possibilities are exciting.



Eventually I plan on using Realm Works to control the pictures which will give me the ability to restrict Line of Sight for specific parts of the map.


Friday, 29 April 2016

Realm Works, Hero Labs and why i no longer use books at the table.

So my physical crafting has slowed down immensely since the completion of the Tomb of Horrors. There's a few reasons why but largely i really don't have a need for more terrain right now. I DM for two groups. One has just left the ToH while the other still has one more session left.

However, my primary group really threw me into an area I am inexperienced as a DM. The open world... They wished themselves back up to the surface which effectively stopped my ability to rail-road them into a story line as they progress through the Underdark.

I started researching options. The concept of released modules was very appealing due to the reduction in necessary prep time. The problem however is I'm a very process driven individual, i like order in my information so the concept of using modules has always been irritating as I was always flicking through the books trying to find relevant information. I found the books broke the immersion for me and our group. So I started researching more advanced ways to manage the stories and modules.

A few things happened around this time which have completely changed the way I both prep and run games. And the changes have certainly been for the better.

A) Hero Labs released the monsters for the 5e SRD pack.
B) I brushed off my copy of Realm Works to test the functionality between HLs and RWs.

Hero Labs is a simple concept that most players would recognize. It's a character generator that lets you build all sorts of fun and funky characters. Enter it in the app, print it off or run it on a laptop / Apple IPad.

As a DM I honestly only purchased Hero Labs because I wanted a way to let new players create characters that interested them quickly and efficiently with minimum reading. You simply can't hand the PHB to a non-gamer and expect them to keep up. I wanted to use Hero Labs to avoid that learning curve and get them straight to the table; and it certainly worked.

But as a DM I thought that's all I was doing. I really didn't understand what Hero Labs could do for me beyond that. I could see options for the Encounter Builder and Tactical Console in the menu but the 5e SRD release from Lone Wolf didn't have monster's loaded at that time so these didn't really do anything for me.

Then Lone Wolf release the monster update and I began to get excited. Opening the Encounter Builder I was presented with a screen that allowed me to quickly pick monsters to add to the encounter.

Note: The Hero Labs 5e Community Pack has added all of the monsters missing from the initial SRD release. Check it out HERE.




Of course I then ran straight to the Tactical Console to test out that functionality. I was presented with a page that displayed almost everything I could want in a combat. It rolls and then tracks initiative. I can apply damage to heroes and monsters. I can heal heroes and monsters. I can mouse over anyone to see what stats / abilities they have.



At this stage I was over the moon. I had all the monsters from the PHB at my disposal to throw quickly and efficiently at my players and I no longer needed a spreadsheet to track damage against the monsters.



I did however find myself getting tired of having to enter monsters into Hero Labs Editor every time I wanted to do something that was different from the stat block that comes with the MM. That concern however was completely blown away when Lone Wolf released the latest patch for the 5e SRD giving us access to a Custom Monster feature within Hero Labs! Now we can create custom monsters and npcs in the time it takes to cut and paste the details across!



I was very happy with Hero Labs at this stage. It was already changing the way I managed combat at the table. It was enabling me to react quicker to the players. If they wanted to know how a spell or special ability worked, i could simply hover over the entry and read the text. I found myself getting more descriptive. Instead of saying you cast X spell. I can however over the spell, see what component it requires and how it should be cast and build that into the description.



Hero Labs isn't the first Lone Wolf software I purchased however. About a year ago I purchased a copy of Realm Works to help manage my campaigns. Realm Works is a campaign management tool. It's where you keep track of npcs, towns, stories, etc.

I tried to use it for a bit, but honestly I did not understand just how useful and amazing that tool was. I can honestly say I think I was overwhelmed. There were so many things with the tool that you could do; and I wanted to enter it all. I found myself entering data for completely unnecessary items. Building every npc in an inn because i could and then looking at the clock and realizing I had run out of time to organize the actual encounter that my player's we're turning up to run.

So I stopped using Realm Works and moved to One Note for the best bit of a year.

I am so glad that I decided to return to Realm Works!

The first time I used it I started by adding in the places, npcs and storyline elements into the tool. Because of this I really didn't see the value as I was just taking notes.

If you are looking at Realm Works you need to stop and enter your core books!

1. Enter the PHB
2. Enter the MM
3. Enter the DMG

The reason for this is simple. Realm Works most powerful feature is 'auto-linking'. If you write a note that contains the name of another piece of content within the tool it will automatically create a link to that content when you save the note.

This is why you need to enter the core books first. You create the PHB with a spell content called 'Spell of Plants'. Now every-time you write 'Spell of Plants' in a snippet within the tool a link is generated allowing you to follow the link through to the entry about the spell.

Here you can see the Speak with Plants entry.


Here I typed the name of the spell in a note. When saved it automatically created a link to the spell.




Now this become's immensely useful because i now have links to all the relevant rules from directly within my notes. This is saving me a huge amount of time as i no longer need to look up the option in the rule books.

Of course this functionality works on module content too! The trick with modules is to start with the back. Enter everything from the appendixes. Then enter just the names from the rest of the module. With the names of all the entries entered you can start copying / entering the actual text from all the entries in. Every time you save a link will be created to everything it recognizes.

Here you can see an entry from Princes of the Apocalypse. It's picked up links to numerous articles.



Note the colors here. You can mark snippets as Read Aloud passages or a variety of other alternatives. This colors the snippet of text enabling you to identify it much quicker at the table!

By now you should start to see there are benefits to putting your books aside and reading the module on a laptop. Jumping around within the text to the relevant information becomes simple and efficient.

Of course however there is more!

When entering the monsters into Realm Works there is an option to use a Hero Labs Portfolio. This enables you to build the monster / npc in Hero Labs and link it directly into Realm Works. From there you can view the stat block within the tool.



There is a much better function though. There's a button to load the monster directly into your open Hero Labs portfolio! This means you can start the game with your Heroes loaded and as you read through the module and encounter monsters, you just click the link from within the monster, set how many of those monsters are in the combat and BOOM. Your encounter manager now has a list of everyone involved in the combat. Rolls initiative and your straight into the fight!





As I said above... i love process which means I love flowcharts that neatly present the flow of information. This is where the Realm Works Sotryboard option becomes useful. You can create the flow charts from directly within the tool! However it's better than that, you can link other aticles to the Plot Points. With the story board built you can now split your screen to see the flowchart on the left and the linked articles on the right. If the case of pre-written modules this lets you quickly and efficiently move from article to article while also allowing you to weave the web of relationships.



You may have noticed the green and blue circles on the articles. This is the 'visible to player' indicator. It is possible for player's to purchase their own player version of Realm Works enabling them to access content that you have marked as visible to them. I personally don't have player's using this feature but i imagine it could be quite useful in large campaigns.

What i am using is the player view option that is controlled via the DM. This opens a window on a second screen that is intended to be run on a second monitor and displayed to the party. A quick and shonky upgrade to my room means I now have a monitor hanging above the table facing the players.

You can click on the articles within Realm Works and send it to the player screen meaning I can display maps, pictures of monsters, pictures of npcs, player handouts, etc live to the players.

The worst part about Realm Works is having to manually enter all the data in. However that appears to be a short term problem as Lone Wolf are preparing to launch a content market for the tool. This will enable you to purchase modules for the tool that are pre-populated. Imagine being able to buy the core books and the latest module on here in stead of the physical book and having everything linked and easy to find. Yes please!

Overall I have been incredibly impressed with both tools. Yes I have had to evolve the way i play from books into a digital standard but the benefits are huge. I'm sure there are people out there that will never want to use a laptop to run a game. But for the rest of us, this is a significant improvement and a great option.

I highly suggest you check it out!

And if Lone Wolf ever read this... Here's my wish list for future improvements :)

  • Android App for Hero Labs!
  • Syncing between Hero Labs DM and Hero Labs players at the table with cloud management for the data!




Monday, 11 April 2016

Hirst Arts Pirate Ship

Ever since I completed my first ship build I knew I had to make something bigger. In my head I am planning an epic sea campaign and you can't run that without boats!

You can find a tutorial on how these boats are made HERE.

Eventually I will add rolled up sails to the masts. This will give the impression that the sails exist while not impeding on game-play.












Modular Castle

So work has begun on my modular castle.

Progress has been slow, but that really should be expected with a 12 week old pooping around the house.

A modular castle is something that I knew I would simply have to build ever since finding out we were having a little boy. I can;t imagine bringing up a boy in a house-hold where castles, dragons and fantasy in general are not a part of every day imagination.

Thus started this build.

I already had some completed towers.


Note: Turns out you can stack towers :)



Before starting a build I always do research on what is available. Having spent countless hours pumping out bricks for the Tomb of Horrors I was keen to find something more efficient. As such I quickly purchased the Fieldstone Slab Mold #261 from Hirst Arts. This was appealing as it lets me create a huge chunk of wall in a single pour.



The mold arrived and I was not disappointed. Even without glue I could make a satisfying wall.



With the ability to make the walls under control I started planning the build; and this is where things just did not work. I had decided on the following rules for the build:

It must be modular.
All pieces must be usable on their own (eg: towers should be usable as wizard towers)

My entire system is based on a 5"x5" grid. All of the pieces I have made to date are glued to a base and are all interchangeable. The tower molds only come in 3", 4", 6" and 8" however, which means there is no way I could glue them to a base and still have them align in a satisfying manner.

I have played this idea around in my head a million times. Nothing I thought of would work with my standard setup. As such I have started building with the idea of not gluing the walls or towers down to the base. They will be movable and I will need to have adequate bases to go underneath.

My next step was to design the walls. For this i used a program called SketchUp. I had never used this application previously but I was delighted to learn that there is a wealth of pre-fab Hirst Arts models available to play around with. It was really like digital lego!

SketchUp / Hirst Art Pre-Fabs

Using this tool I was able to test out some various builds. I was quite unsure which variation I wanted to use. I still feel like the gap between the top of the tower and the top of the battlement on the 2 level wall is too small. But i feel like the 1 level wall is too low. A player could jump over it with a Ring of Jumping which is something I simply had to avoid.







I finally decided on building the walls as 2 levels and proceed to start casting the necessary blocks.

Tonight I finished building the first wall section.





Overall I'm happy with the results. I plan on making at least 6 of these pieces which will enable me to make a fairly significant castle. Also need to make a huge gatehouse with a draw bridge.


Sunday, 13 March 2016

Tomb of Horrors - 3d Build (Pictures of complete layout)



Welcome to the Tomb of Horrors

My party just finished their first ever run through the Tomb of Horrors. Well, finished is a term i use loosely. They walked away alive, so that's an achievement right?

The majority of the build is made from Hirst Art molds.
The lava tile's are made from 4-Bot Industries molds.
Some of the dungeon dressings were made from Lady Sabelle Designs.
The Green Daemon Face was made and replicated by me.

Disclaimer: This post contains ALL THE spoilers. DO NOT PROCEED if you are planning on playing this dungeon. It's too much fun to spoil. 

If you have not run this dungeon... get onto your DM :) It is player breaking, demoralizing, it will likely kill you, but the take away stories are great!

The module can be purchased HERE.


1. FALSE ENTRANCE TUNNEL 1


2. FALSE ENTRANCE TUNNEL 2


3. ENTRANCE TO THE TOMB OF HORRORS



4. FRESCO OF THE WIZARDLY WORK ROOM and 7. THE FORSAKEN PRISON



5. THE ARCH OF MIST


6. THE FACE OF THE GREAT GREEN DEVIL


7. THE FORSAKEN PRISON



8. GARGOYLE LAIR


9. COMPLEX OF SECRET DOORS


10. GREAT HALL OF SPHERES and 10A. Magic Archway



11. THE THREE ARMED STATUE




12. TRAPPED FALSE DOOR



13. CHAMBER OF THREE CHESTS





14. CHAPEL OF EVIL
14A. Opalescent Blue Altar: 
14B. Archway of Glowing Orange





15. STONE GATE



16. LOCKED OAKEN DOOR


17. MAGICAL SECRET DOOR


18. FALSE CRYPT PROTECTED BY FEAR GAS


19. LABORATORY AND MUMMY PREPARATION ROOM



19A - The Large Vats


I provided actual jars for the players to stick their hands in :-)
Acid was vinegar
Dirty Water was coffee

The third jar contained a very sludgy combination of Corn Flour and water. 





20. HUGE PIT FILLED WITH 200 SPIKES



21. THE AGITATED CHAMBER



23. THE CAVERN OF GOLD AND SILVER MISTS





23. FALSE/TRUE DOOR



24. ADAMANTITE DOOR


25. THE PILLARED THRONE ROOM


A. Devil Face



C. Charred Remains



D. Ebony Dais and Silver Throne





26. SMALL ROOM WITH A DOOR OF ELECTRIC BLUE






27. THE PORTAL OF SCINTILLATING VIOLET


A. The Chamber of Hopelessness




28. THE WONDROUS FOYER
29. THE VALVES OF MITHRIL
I didn't build this to the extent I would have liked. This is a very unique room that I felt would not be used in my modular setup if I painted and built it to the extreme. With that said I may redo this piece...


30 THE FALSE ROOM
a. The Bronze Urn
b. Granite Sarcophagus
c. Iron Chests








31. ONE WAY DOORS
32. SECRET DOOR




33. THE CRYPT OF ACERERAK THE DEMI-LICH








THE WHOLE THING TOGETHER















A summary of what happened... aka 'Why you don’t mess with wish magic!'

The stand out points from last nights session


Campaign History: The party were staying in the Deadly Depth Inn at the base of Mount Hotenow. An infant was kidnapped form the inn which the party later discovered was kidnapped by Drow. They chased those Drow down into the Underdark in a campaign that spanned the last year.

As they neared Menzoberranzan they encountered Bregan D'aerthe lead by Jarlaxle who gave them a choice. Die by our hands or enter the Tomb of Horrors and return to me the treasure you find.

This is how that campaign ultimately… sort of ended… well at least reset


/Fast forward to the last half of the Tomb of Horrors!

The sorcerer tapped the silver end of the scepter onto the door @29 teleporting himself naked back to the start of the dungeon.

The Barbaric Paladin who didn't pay attention to Sorcerer did exactly the same thing.

The Barbaric Paladin and Sorcerer proceeded to make their way back to the party stopping to fashion some socks and jocks out of the dead snakes. Unfortunately they lacked the necessary equipment to unlock the Obsidian door @24 making it impossible for them to return to the party.

As such they decided to investigate 23A. They opened the door and fell instantly unconscious for 8 turns. A juggernaut started rolling down the corridor towards them coming to a stop just in front of Sorcerer. Unfortunately for the Barbaric Paladin who was in front of Sorcerer and ultimately got squashed dead.

BOOM MY FIRST EVER PLAYER KILL



Sorcerer relayed this information to the team who we're all quite depressed with the exception of our now evil Sorcerer (he went through the wrong door earlier) who proceed to have a laugh about it with the local Nymph.


Monk, Cleric and Fighter proceeded into the treasure room (30). Spending about 3 hours tippie towing around for no reason as they were afraid the Metal Statues would come to life and destroy them. Fighter eventually popped the gold stopper on the smoking urn @30 releasing an Efreeti who granted him 3 wishes.

Wish1: I wish the Efreeti to follow me until the 3 wishes are granted.

Wish2: I wish for our entire party to be teleported to the start of the dungeon with all our gear, all our health and all our knowledge of the dungeon.

Sure no problems said the Efreeti.


The party blink and they are standing back in the gorge in from of Jarlaxle and some of his companions.

Jarlaxle laughs.

The party realize they are standing there naked next to a pile of chests which can only be assumed to contain all of their equipment.

At this point the players all went outside of the room to plan the 3rd wish. They obviously had a plan they did not want me to know about.

Jarlaxle proceed to offer the party a deal. Step away from the chests and he would let them live and he would arm them with standard armor and weapons of their choosing.

The party reacted in a way I did not see coming.

They agreed.

Jarlaxle came good on his promise. Members of Bregan D'aerthe appeared through a portal and surrounded the players. Two of the Drow came and took the chests of equipment away. The others provided armor and weapons to the party and were even nice enough to return the casters arcane focus.



The players then proceeded to go back through the portal that would return them to the Tomb of Horrors?

At this point in time the clever Fighter made his third wish.

Wish3: I wish the entire party was back at the Deadly Depth Inn in full health with all of the gear that Jarlaxle just took.

The player's blink and appear back at the Deadly Depth Inn. They are still wearing the same armor and carrying the same weapons that the Drow just gave them. Their original magical items are however missing?

Everyone look's confused except the Barbaric Paladin...

"Jarlaxle didn't take the gear... two random Drow did!"

And that is how this yearlong campaign just got randomly reset over nothing more than a conversation.

I'm sure everyone is now sitting down in a booth having a beer trying to convince the Barbaric Paladin, who took an Oath of Vengeance against the kidnappers, that they really don't care enough about the baby to go after her again...

Thanks for playing the Tomb of Horrors guys :) And perhaps next time...