We had a massive session last night that led me to thinking about the benefits that Realm Works and Hero Lab bring to the management of large combat encounters.
We ended up with 80+ enemies fighting 7 players and 11 NPCs.
I had a co-dm who played the commander of the enemies. He decided what they were doing and when they were doing it. He rolled all the dice. I determined the results of those dice and directed the encounter, managed the HP pools and initiative.
It was exhausting, not going to lie. We played for 6 hours and only did about 5 rounds all up.
In the video below I show how I prepared the encounter files in Realm Works and managed the bulk initiative and handling of HP pools for all the enemies.
Many would argue that you don't need software to assist with the creation of Player Characters (PCs) in D&D 5e. And they are correct, you don't... I do however want software to assist the the creation of PC's.
I spend quite a bit of time playing with brand new people. My ground and I have only been playing for around two years. We are surrounded by people who love board games but have never played a table-top RPG. These are the type of people that want to come to the table and try it, but don't necessarily want to read the Player Hand Book prior to trying it for the first time.
This is where Hero Lab shines in my opinion. I can sit a player in front of my PC for a few minutes and quickly whip them up a character in a method that feels familiar to the new player as it follows a similar process to many RPG video games.
Then I simply print the sheet out for them and it comes with all the descriptions for spells and abilities. I can't stress how much simpler this is for introducing new people to the game.
It's not just handy to new players though. My experienced players love using it as it reduces the down-time at the table usually involved with people having to stop and look up rules from within the books.
Today I show some ways you can work with Hero Lab monster portfolio's within Realm Works. Use the power of Hero Lab to quickly and very easily make variant monsters to challenge your player's with.
Next you can see how easy it is to create custom monsters and make them forever available as an option from within Realm Works. Using this method you can easily play with 3rd party content.
Things have been quiet around here so but that doesn't mean I've not been busy!
I had a baby :) so there's that.
Then the team over at Lone Wolf released the 5e SRD for Hero Labs which had me excited to check it out. Unfortunately due to the limitations of the SRD it was quite lacking. As a result I have been working alongside some very talented community members to release the D&D 5e Community Pack.
So if your a player looking for a character creator or a DM looking to take advantage of the Tactical Console you should head on over and check it out!
We havn't stopped at adding just the missing official content. The Community Pack already contains a host of extras from some amazing 3rd party companies and even homebrew content. Check out some of the content sources we have been working to add below.
If you want to see what the output for this application looks like have a look at the example below.